Eran Galmor, creator of the Yooz platform, shows how gaming technology makes content engaging and accessible, benefiting even ...
Paul Dawalibi, CEO of Holodeck Ventures, is on a mission to make the future all about fun. Through his venture capital firm, ...
How Technological Advances in Education Are Shaping Global Progress Technologies are developing constantly, and education is changing. It is the best time to embrace technology and improve the process ...
In today’s increasingly digital world, understanding cybersecurity is essential, especially for young minds. With cyber ...
With its extensive festive programme, Heathrow is offering passengers a magical Christmas experience before they jet off to ...
Akita Kids has raised £1.2M to enhance its edutainment app, blending fun with learning for kids aged 3-13. With a growing ...
According to YouGov, 85% of people say they prefer activities that engage their brain ... as a way to beat boredom and keep ...
Testnet Chapter 2 is here, kicking off on November 25th, 2024, and it’s packed with exciting opportunities to engage, compete ...
The University of Victoria is taking the message behind Giving Tuesday to heart and looking to play it forward.
Gamification is the use of game elements and mechanics in non-game contexts, such as education, to enhance learning outcomes and motivation. It can involve elements such as points ...
Khyaal was born from Hemanshu Jain's personal experience of helping his father navigate technology. Frustrated by the ...