Concord, a live service hero shooter from Sony-owned Firewalk Studios, has gone down as one of the biggest flops in ...
Well, diving into the investor presentation and Q&A call, I'd personally put the answers at "yes, and mostly no" in my book.
"With regards to new IP, of course, you don’t know the result until you actually try it," he said. "We probably need to have ...
Sony closes Concord 11 days post-launch, citing live-service challenges; execs share insights to improve future game ...
Sony president Hiroki Totoki has addressed the failure of Concord during a Q&A following the company's latest earnings call.
Sony President Hiroki Totoki reflects on the failure of Concord, citing lack of user testing, siloed organization, and market ...
Sony (NYSE:SONY) announced the closure of Firewalk Studios, just 18 months after acquiring the Bellevue, Washington-based game developer ・After nearly a decade and more than US$400 million in ...
Concord closed down within 11 days, and its developers, Firewalk Studios, was unceremoniously shuttered a few short weeks ...
PlayStation parent company Sony has commented on the huge failure of Concord, but the brand is still doubling down on the idea.
Going forward in our first-party titles and third-party title we do have many different windows and we want to be able to select the right and optimal window so we can deploy them on our own platform ...
In regards to avoiding future problems in in wake of pulling Concord offline for good, Totoki-san revealed that they “probably need to have a lot of gates, including user testing or internal ...