Rewards are the beating heart of gamification. These can be material rewards, such as merchandise and free tickets, or ...
Here are some key points (excerpts): “Gamification refers to transforming activities, systems, services, products, or organizational structures to afford gameful experiences.” “Beyond how ...
The Path in the Multiverse was conceived with a singular objective: to elevate the client experience by encouraging ...
Sign up to receive important email messages about the Imagine RIT Festival this year, and future years, too (save-the-date announcement, event announcements, and post ...
“Gamification” – adding game-like elements into non-game or real-world settings – has become a popular concept in the pharmaceutical, healthcare, and event industries, especially as ...
FEL Inovations’ Akita Kids app provides e-books, animated videos, and games that are enmeshed with educational syllabi to ...
Gamification with intuitive app design and ... Consumers are turned off by activities with high barriers to entry; making an account simpler to open can bring more people into the financial ...
The emergence of digital payments has transformed our relationship with money. It's now easier than ever to pay bills and ...
With discourse continuing to swirl around Australian children and social media, a new app has been created to tackle screen ...