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gamebench.net
https://www.gamebench.net/
GameBench - Mobile Game Performance Testing Tools
GameBench offers cutting-edge tools for mobile game performance testing, measurement, and optimization. Improve your game's user experience.
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gamebench.net
https://docs.gamebench.net/docs/studio-pro-android…
Getting Started – GameBench Documentation
Getting Started with GameBench To enable monitoring on your Android device, a background service needs to be running, the easiest way to ensure this is through the GameBench Studio Pro Desktop app, available for both Windows and macOS. Recommended: Use the Studio Pro Desktop App We recommend using the Studio Pro Desktop app to control the background service. This is the simplest and most ...
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gamebench.net
https://docs.gamebench.net/docs/injector/
Performance Injector – GameBench Documentation
New web-based control interface (on port 8080) for the use of lazily-bound test scripts. Added getSessionId () C API. API names synchronised across C, C#, and Java Injector: New command-line interface to replace gbtool.jar. (Run with “–help” to see options.) Injector/Android: ApkToolLib now always uses its internal android-framework.jar. This fixes issues caused by incompatible framework ...
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gamebench.net
https://blog.gamebench.net/game-performance-metric…
Game Performance Metrics that Matter: Guide to ... - GameBench
Collecting mobile game data like GPU, CPU, Network and Battery Usage along with Frame Rendering can make or break a game once in the wild; here's our guide to assess, act on and optimize before launch.
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gamebench.net
https://blog.gamebench.net/topic/pubg
GameBench | Mobile performance testing | pubg
pubg |The brand new Honor View 20 is a mid-tier smartphone that promises top-tier gaming performance, due to the fact that it shares the same chipset (Kirin 980) as flagship phones. As a consumer, it's easy to accept this type of marketing logic ("fast chip = fast phone"), especially when other manufacturers like OnePlus and Xiaomi have repeated it so often. But real-world testing shows that ...
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gamebench.net
https://docs.gamebench.net/docs/studio-pro-desktop…
Wireless Testing – GameBench Documentation
Introduction As of version 4772 of the GameBench Desktop App, wireless (i.e. untethered) testing is supported for both iOS devices. This allows the device’s battery to drain naturally during testing, which in turn allows GameBench to measure power very accurately, direct from the system hardware, and to report this power in milliamps (mA) and expected battery life (hrs). How to perform a ...
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gamebench.net
https://www.gamebench.net/product/web-dashboard
GameBench Web Dashboard - Centralized Performance Insights | GameBench
GameBench Web Dashboard The central hub for all your mobile game performance data. Consolidate insights from all our products to analyze, collaborate, and optimize like never before.
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gamebench.net
https://blog.gamebench.net/how-to-make-an-uncheata…
How to make an ‘uncheatable’ benchmark
Is there such thing as an ‘uncheatable’ benchmark? Cheating isn’t new in benchmarking, as seen with SPEC (for PCs) or Dhyrstone (for embedded processors) from a decade ago. More recently, benchmark wars have resurfaced, given the news around how certain smartphone manufacturers like Samsung and HTC have been rigging the results on particular top end models. It appears that they detect ...
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gamebench.net
https://docs.gamebench.net/docs/studio-pro-desktop…
Getting Started – GameBench Documentation
Generating your first session Select which device you want to test. Select which app you want to test. Click "Record" to start profiling. (Clicking a second time will stop profiling.) Viewing different metrics The central charts pane shows you frame rate, CPU Load and Memory usage in real-time. You can add further charts for more metrics using the "Add" button. The Message log at the bottom ...
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gamebench.net
https://blog.gamebench.net/topic/touch-latency
GameBench | Mobile performance testing | touch latency
touch latency |In any competitive multiplayer game, by definition, you're going to face enemies. These include rival players, pesky bots and often the toughest foe of all, the one that you can't kill: lag. Lag has multiple causes, including poor frame rates, which we've been benchmarking on mobile for many years. But today we're launching an entirely new benchmark for a different source of lag ...